My Classmate CompEd 321

Mga gustong kong MakitTa

Martes, Hulyo 19, 2011

Quiz # 5

1. Differentiate between storage devices and storage media.

    A storage device is a hardware device capable of storing information. There are two storage devices used in computers; a primary storage device such as computer RAM and a secondary storage device such as a computer hard disk drive. In the picture to the right, is an example of a Drobo, an external secondary storage device.

    In computers, a storage media is any technology (including devices and materials) used to place, keep, and retrieve data. A medium is an element used in communicating a message; on a storage medium, the "messages" - in the form of data - are suspended for use when needed. The plural form of this term is storage media. Although the term storage includes both primary storage (memory), a storage medium  … 

2. Identify the uses of tape, magnetic stripe cards, smart cards, microfilm and microfiche, and enterprise storage.
3. Describe the various types of flash memory storage: solid state drives, memory cards, USB flash drives, and ExpressCard modules.
4. Differentiate among various types of optical discs: CDs, archive discs and Picture CDs, DVDs, and Blu-ray Discs.
5. Summarize the characteristics of ink-jet printers, photo printers, laser printers, multifunction peripherals, thermal printers, mobile printers, label and postage printers, and plotters and large-format printers

Quiz # 3

1. Describe the four categories of output.
    Answer
Monitors
Flat-screen monitors are more energy efficient than cathode ray-tube monitors. There are two major categories of monitors:
·        -Cathode ray-tube or CRT
·        -Liquid crystal display also known as flat-screen or LCD.
Both measure screen size diagonally and connect to the computer via USB port or a conventional printer cord. The flat-screen monitor uses less power and causes less eye strain.
Speakers and Headphones
Headphones are used to turn your computer into a telephone, stereo, or video game. Part of the sound card system that produces multimedia, speakers and headphones produce audio output. The range of audio equipment available to the average computer user is tailored to Messenger users, gamers, movie and video enthusiasts, and musicians. Most headphones also include a microphone for input as well.
Modern printers are advanced enough to publish detailed graphic arts and photos. Printers are used to make hard copies of computer output. There are three different kinds of printers.
·      -Dot matrix is the oldest and since it is slow and rather noisy compared to laser and ink-jet printers it is no longer widely used.
·       -Laser printers are the most expensive, but are fast and quiet
·       -Ink jet printers are inexpensive to buy, but the paper and toner consumption makes up for the cheap retail price.
Disks and External Drives
Portable memory sticks may have rendered CDs obsolete as output devices. CDs (which include rewritable CDs, DVDs), floppy disks and external hard drives are used as storage devices for data output. Data can be text, video, audio or graphics files. External memory drives are often portable depending on the size. Both disk drives and CDs can also be used as input devices.
2. Characteristics of:
  • LCD Monitor- ultra-slim, stylish, full color display devices for the PC that fit in any part of the home or office.
  • LCD Screens- lightweight, aesthetically appealing, energy efficient and long-term cost effective. 
  • Plasma Monitors- produce rich colors along with very deep blacks, wide viewing
  • TV’s are lit individually so the pixels can be completely turned off to display truck black colors. 
  • HDTV’s- black level, brightness, contrast, color saturation, image processing, screen composition, tuners and cable card. 
 3. Components  Inside the System Unit:
  • Processor
  • memory
  • adapter cards
  • ports
  • drive bays
  • power supply
  • motherboard
  • chip
  • Central Processing Unit
  • Machine Cycle      
4. Components of a Processor:
  • Control Unit
  • Arithmetic/ Logic Unit (ALU)
  • Register
 The machine cycle is the name of the four operations of the CPU. The first step is to 'fetch' the program instructions/data from the memory. The second step is to 'decode', which means translate the instruction into instructions. Step three is to 'execute', carry out the instruction. Finally step four is to 'store', write the result back to memory.

5. Define a BIT  and Describe  how a series  of  Bits  Represents a Data
When the user press any letter using the keyboard the electronic signal from that letter is sent to the system unit then the system unit convert it to its binary code and stored in memory for processing. After processing the binary code for that particular letter is converted to an image and displayed on the output device.

6. Categories of Application Software:
  • Personal productivity Applications
  • Multimedia and Graphics applications
  • Communications applications 
  • Home and Educational
7.  The Key Features in Business programs in terms of software is editing and typing and other stuff knowing what letters to use like formatting.

8. Using web authoring software can help build web pages faster, an advantage if you are facing a deadline or a large project. There are several different types of web authoring software you can use to make great web pages without having to know all of the ins and outs of web page creation.


9. History  Of Internet
The history of the Internet starts in the 1950s and 1960s with the development of computers. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks.
In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced. Access to the ARPANET was expanded in 1981 when the National Science Foundation (NSF) developed the Computer Science NetworkNSFNET provided access to supercomputer sites in the United States from research and education organizations. The ARPANET was decommissioned in 1990. Commercial internet service providers (ISPs) began to emerge in the late 1980s and 1990s and the Internet was commercialized in 1995 when NSFNET was decommissioned, removing the last restrictions on the use of the Internet to carry commercial traffic. (CSNET) and again in 1986 when
Since the mid-1990s the Internet has had a drastic impact on culture and commerce, including the rise of near instant communication by electronic mail, instant messaging, Voice over Internet Protocol (VoIP) "phone calls", two-way interactive video calls, and the World Wide Web with its discussion forums, blogs, social networking, and online shopping sites. The research and education community continues to use advanced networks such as NSF's very high speed Backbone Network Service (vBNS) and Internet2. Increasing amounts of data are transmitted at higher and higher speeds over fiber optic networks operating at 1-Gbit/s, 10-Gbit/s, or more. The Internet continues to grow, driven by ever greater amounts of online information and knowledge, commerce, entertainment and social networking.

10. Different storage devices:
  • Hard drive
  • External Hard Drives
  • network Attached Storage
  • Optical Media Storage
  • Flash Drives 






Biyernes, Hulyo 8, 2011

Quiz # 2 CompEd 321L IT Concepts & SAD

1. Describe various types of pen input, and identify other types of input for smart phones.
              
          Light pen is actually one more pointing input gadget. This will pick up on existence of light. It's a hand held pen fashioned gadget having a photocell installed in it's front-end. Once the front-end on the pen is actually touched on the display screen, the actual photocell registers a position associated with display. This kind of instrument also offers a button. An individual points to the actual object that will end up being chosen on the display screen using the light pen after which clicks the button in the pen. Light pen gadgets are utilized by technical engineers, visual creative designers and so on. These types of gadgets call for unique displays. Light pen can be used on PDA's and also other kinds of portable computers.

 
2. The purpose of various game controllers: game pads, joysticks and wheels, light guns, dance pads,
and motion-sensing game controllers.

          
        A gamepad, also known as a joypad, is the most common kind of game controller. They are held in both hands with thumbs and fingers used to provide input. Gamepads can have a number of action buttons combined with one or more omnidirectional control sticks or buttons. Action buttons are generally handled with the digits on the right hand, and the directional input handled with the left. Gamepads are the primary means of input on nearly all modern video game consoles. Due to the ease of use and precision of gamepads, they have spread from their origin on traditional consoles to computers, where a variety of games and emulators support their input.
Most modern game controllers are a variation of a standard gamepad. Common additions include shoulder buttons placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide haptic feedback.

        This joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around a third. The joystick is often used for flight simulators. HOTAS controllers, composed of a joystick and throttle quadrant (see below) are a popular combination for flight simulation among its most fanatic devotees. Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk.

       A light gun is a peripheral used to "shoot" targets on a screen. They usually roughly resemble firearms or ray guns. Their use is normally limited to rail shooters, or shooting gallery games like those that came with the Shooting Gallery light gun. A rare example is Taito's 1992 arcade game Gun Buster, a first-person shooter that used a joystick to move and a light gun to aim.
Though light guns have been used in earlier arcade games such as Sega's Periscope in 1966 and Missile in 1969, the first home console light gun was released for the Magnavox Odyssey in 1972; later on, Nintendo would include one standard on their Famicom and NES, called the NES Zapper. Nintendo has also released a "shell" in the style of a light gun for the more recent Wii Remote called the Wii Zapper which comes bundled with Link's Crossbow Training

 

3. Explain how resolution affects the quality of a picture captured on a
digital camera.
4. Describe the uses of voice recognition, Web cams, and video conferencing.
5. Discuss how various scanners and reading devices work: optical scanners,
optical readers, bar code readers, RFID readers, magnetic stripe card
readers, MICR readers, and data collection devices.
6. Summarize the various biometric devices: fingerprint reader, face
recognition system, hand geometry system, voice verification system,
signature verification system, and iris recognition system

Martes, Hulyo 5, 2011

CompEd 321L IT Concepts & SAD

 1. Define input and differentiate among a program, command, and user response.

         Input   - A statement that expresses a personal opinion or belief or adds information.
                    - Something put into a system or expended in its operation to achieve output or a result.
                    - Data fed into a computer for processing. 
         Program- A computer program is a set of instructions for a computer to perform a specific task.
              
        Command - Order by a superior to carry out an action. An individual can be commanded to do something. The word has a militaristic connotation in that commands given to those lower in rank must be obeyed.
When one is commanded to do something, one is compelled.In computers, instruction to perform a given procedure.

         User Response-The user response was positive and enthusiastic. They became involved in the metaphor of the house tour and were interested in viewing each room. They asked questions about the various features and commented on the ones that they would like to have installed in their own home. The visitors also enjoyed much of the humor of the house and the quirky running commentary that the home comfort system provided. I was satisfied that they were attentive to the home comfort system voice in addition to all the other attractions the house provided.


2. Identify the keys and buttons commonly found on desktop computer keyboards, and describe how keyboards for mobile computers and devices differ from desktop computer keyboards.
 

                    A keyboard key that works like a shift key to activate a second function on a dual-purpose key. Commonly found on laptop keyboards, the Fn key is often used to control hardware functions such as screen brightness and speaker volume. The Fn key may also be found on extra small keyboards for desktop computers, typically for Page Up and Page Down, which are combined with Up Arrow and Down Arrow.

                        A Desktop Computer Keyboards is a personal computer (PC) in a form intended for regular use at a single location, as opposed to a mobile laptop or computer. Desktop and tower computers are two different styles of computer case that use desk space in varying ways. Desktop computers are designed to lay flat on the desk, while towers stand upright. Prior to the widespread use of microprocessors, a computer that could fit on a desk was considered remarkably small. "Desktop" indicates a horizontally-oriented computer case usually intended to have the display screen placed on top to save space on the desktop. Most modern desktop computers have separate screens and keyboards. Tower cases are sometimes incorrectly called desktop computers as some will locate them on a desk instead of on the floor under the desk. Cases intended for home theater PC systems are usually considered to be desktop cases in both senses, regardless of orientation and placement.

           A Mobile Computer and Devices-including laptop computer, notebook computers, tablet computers, PDAs, smart phones, and portable data terminals-are now in the hands of hundreds of millions of people worldwide. The proliferation of mobile computer devices, and the number of places where they can be used, will increase the number of public library patrons who enter library facilities carrying a mobile computer device and who expect to be able to use it to access information.While the most widely accepted term for a computer device that is both portable and wireless is a "mobile computer device;" the term "mobile" is sometimes limited to devices that can be used while moving, as opposed to portable computers, which are only practical for use while in a stationary position. In this TechNote, the broader meaning of "mobile" is used. A cellular telephone is not a mobile computer device unless it includes a Web browser and has the capacity to download and manipulate files. When that is the case, the line between a cellular phone and a smart phone is blurred.


3. Describe different mouse types and explain how to use a mouse.
   
A. Diffrent mouse of types 
      The Mechanical mouse requires a ball to move the cursor on the screen. To get more efficacies with this type of mice, a flat surface named mouse pads is necessary.

    The Optomechanical or Optical-mechanical mouse is a combination of the optical and the mechanical technologies. It uses a ball but detects the mouse movement optically. It is now the most commonly used with PC.
    The Optical mouse uses a laser; precisely an optical sensor to help detecting the mouse’s moving. More expensive than the two other types, the optical mouses offer more precision and speed and even can be used on any surface 

        Laser Mouse- The most advanced type of mouse which uses laser in controlling the cursor. It can be used on almost all surfaces including tiles, paper, wood, etc.
         Foot Mouse- A kind of mouse used by people with disorders.

        Ball and Socket- The oldest type of mouse which uses a ball to control the cursor.

    Gaming Computer Mouse-Often having variable weight, and sometimes even customizable buttons, a gaming mouse tends to offer both the most features and most flexibility, at the expense of a much higher price tag. 

   Trackball-Essentially used as an upside-down mouse, users rotate an enlarged ball that is tracked by sensors. 
  
  Touchpad-Touchpads are typically found on laptops as a space-saving alternative to a typical mouse. Touchpads typically consist of a touch-sensitive pad and two buttons which correlate to the buttons on a mouse.

B. How to use mouse

              Mice (more than one mouse) can be used by either hand. If you are left handed, you can just place the mouse on the other side of the keyboard, if it reaches. The mouse will work the same.

Hold the mouse correctly. For Windows or PC users, place your pointer finger on the left button, and your ring finger on the right button. If your mouse has a button or 'wheel' in the middle, your middle finger can operate this. For Mac users, the mouse usually has only one button. Use any of your three center fingers to press the button.
 
To click, press the button (usually the left one, when there are two) and promptly release it. It should be a firm, quick tap, and the mouse should be still when you do it.

To double click (for opening applications, documents or folders), you must click (the left button) twice in rapid succession. If you have physical trouble with the required speed, your computer can be adjusted to suit your needs.

To drag files, press and hold the (left) button, then move the mouse without letting the button go until the file is where you want it to be.

Use mouse gestures. When you feel more confident you may like to set up mouse gestures.

 4.Describe various types of touch screens and explain how a touch-sensitive pads works.


        
    A graphics tablet (or digitizing tablet, graphics pad, drawing tablet is a computer input device that allows one to hand-draw images and graphics, similar to the way one draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures.

    A graphics tablet (also called pen pad or digitizer) consists of a flat surface upon which the user may "draw" an image using an attached stylus, a pen-like drawing apparatus. The image generally does not appear on the tablet itself but, rather, is displayed on the computer monitor. Some tablets however, come as a functioning secondary computer screen that you can interact with directly using the stylus.

    Some tablets are intended as a general replacement for a mouse as the primary pointing and navigation device for desktop computers.
The first electronic handwriting tablet was the Telautograph, patented by Elisha Gray in 1888 .Elisha Gray is best known as a contemporaneous inventor of the telephone to Alexander Graham Bell.

    The first graphics tablet resembling contemporary tablets and used for handwriting recognition by a computer was the Styalator in 1957. Better known (and often mis-stated as the first digitizer tablet) is the RAND Tablet[4] also known as the Grafacon (for Graphic Converter), introduced in 1964. The RAND Tablet employed a grid of wires under the surface of the pad that encoded horizontal and vertical coordinates in a small magnetic signal. The stylus would receive the magnetic signal, which could then be decoded back as coordinate information.

    Other graphics tablets a commonly known as spark or acoustic tablets, used a stylus that generated clicks with a spark plug. The clicks were then triangulated by a series of microphones to locate the pen in space. The system was fairly complex and expensive, and the sensors were susceptible to interference by external noise.

        Digitizers were popularized in the mid 1970s and early 1980s by the commercial success of the ID (Intelligent Digitizer) and BitPad manufactured by the Summagraphics Corp. These digitizers were used as the input device for many high-end CAD (Computer Aided Design) systems as well as bundled with PC's and PC based CAD software like AutoCAD.


    Summagraphics also made an OEM version of its BitPad which was sold by Apple Computer as the Apple Graphics Tablet accessory to their Apple II. These tablets used a magnetostriction technology which used wires made of a special alloy stretched over a solid substrate to accurately locate the tip of a stylus or the center of a digitizer cursor on the surface of the tablet. This technology also allowed Proximity or "Z" axis measurement.

    The first home computer graphics tablet was the KoalaPad. Though originally designed for the Apple II, the Koala eventually broadened its applicability to practically all home computers with graphics support, examples of which include the TRS-80 Color Computer, Commodore 64, and Atari 8-bit family. Competing tablets were eventually produced; the tablets produced by Atari were generally considered to be of high quality.

    In 1981, musician Todd Rundgren created the first color graphics tablet software for personal computers, which was licensed to Apple as the Utopia Graphics Tablet System.

    In the 1980s, several vendors of graphics tablets began to include additional functions, such as handwriting recognition and on-tablet menus.
 Operation

Miyerkules, Hunyo 22, 2011

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